fix: beta图表中scatterGL盖住方框线的问题
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06d5776843
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@ -18,6 +18,7 @@
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<CustomChart
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ref="chartRef"
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:option="twoDOption"
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:opts="opts"
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@zr:mousemove="handleMouseMove"
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@zr:mousedown="handleMouseDown"
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@zr:mouseup="handleMouseUp"
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@ -132,24 +133,16 @@ const twoDOption = {
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max: 256,
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interval: 64
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},
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series: {
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type: 'scatterGL',
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symbolSize: 4,
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data: [],
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itemStyle: {
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color: '#fff'
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},
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markLine: {
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silent: true,
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symbol: 'none',
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series: [
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{
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type: 'scatterGL',
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symbolSize: 4,
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data: [],
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animation: false,
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lineStyle: {
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type: 'solid',
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width: 2
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itemStyle: {
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color: '#fff'
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}
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}
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},
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],
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brush: {},
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animation: false
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}
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@ -328,12 +321,19 @@ export default {
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twoDOption,
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threeDSurfaceOption,
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threeDScatterOption,
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showROI: true
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showROI: true,
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opts: {
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notMerge: false
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}
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}
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},
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mounted() {
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this.twoDOption.brush = { toolbox: [] }
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this.opts.notMerge = true
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this.$nextTick(() => {
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this.opts.notMerge = false
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this.twoDOption.brush = { toolbox: [] }
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})
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},
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methods: {
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@ -357,8 +357,6 @@ export default {
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this.twoDOption.yAxis.max = 256
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this.emitRangeChange([0, 256, 0, 256])
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this.reDrawRect()
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this.buildScatterList()
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},
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@ -436,9 +434,6 @@ export default {
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this.twoDOption.yAxis.max = rangeNumberFunc(y2)
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this.emitRangeChange([x1, x2, y1, y2])
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this.reDrawRect()
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this.buildScatterList()
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}
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@ -452,14 +447,14 @@ export default {
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yAxis: { min: minY, max: maxY }
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} = this.twoDOption
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this.twoDOption.series.data = this.histogramDataDList
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this.twoDOption.series[0].data = this.histogramDataDList
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.filter(({ b, g, c }) => c && b >= minX && b <= maxX && g >= minY && g <= maxY)
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.map(({ b, g, c }) => this.buildScatterItem(b, g, c))
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},
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// 构造一个scatter 的点
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buildScatterItem(xAxis, yAxis, count) {
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const { r, g, b } = this.interpolateColor(1 - (count / this.currCount))
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const { r, g, b } = this.interpolateColor(1 - count / this.currCount)
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return {
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value: [xAxis, yAxis],
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itemStyle: {
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@ -488,7 +483,6 @@ export default {
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this.twoDOption.yAxis.max = x2
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}
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this.reDrawRect()
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this.buildScatterList()
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},
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@ -498,217 +492,44 @@ export default {
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if (this.showROI) {
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this.boundaryData.forEach(({ minX, maxX, minY, maxY, color }) => {
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// rect 遵循 左下 右下 右上 左上 的顺序
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// rect 遵循 左下 右下 右上 左上 左下 的顺序
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const rect = [
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[minX, minY],
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[maxX, minY],
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[maxX, maxY],
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[minX, maxY]
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[minX, maxY],
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[minX, minY]
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]
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rectList.push(...this.drawOneRect(rect, color))
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rectList.push(this.drawOneRect(rect, color))
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})
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}
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this.twoDOption.series.markLine.data = rectList
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const lineSeries = rectList.map(rect => ({
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type: 'line',
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...rect,
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zlevel: 11
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}))
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this.opts.notMerge = true
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this.twoDOption.series.splice(1, this.twoDOption.series.length - 1, ...lineSeries)
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this.$nextTick(() => {
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this.opts.notMerge = false
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this.twoDOption.brush = { toolbox: [] }
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})
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},
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/**
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* 绘制一个矩形框区域
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* 矩形框在这里的实现是由几条线段围起来的,但由于线段在超出图表区域显示有问题,故作了以下处理
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* @param {*} rect 左下 右下 右上 左上 的顺序
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* @param {*} rect 左下 右下 右上 左上 左下 的顺序
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*/
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drawOneRect(rect, color) {
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const rectList = []
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const {
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xAxis: { min: minX, max: maxX },
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yAxis: { min: minY, max: maxY }
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} = this.twoDOption
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const inchartPoints = this.getInChartPoints(rect)
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const outchartPoints = rect.filter(pointItem => !inchartPoints.includes(pointItem))
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// 如果框选范围内只有俩点
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if (inchartPoints.length == 2) {
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const [point1, point2] = inchartPoints
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const isVerticleLine = this.isVerticleLine(point1, point2)
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// 如果是纵向标记线,判断另两个点是在左边还是右边
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if (isVerticleLine) {
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const find = outchartPoints.find(outcharPoint => point1[1] == outcharPoint[1]) // 找出纵坐标相同的在图表外面的点
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// 判断在图表外的这个点是在左边还是右边
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const isLeft = find[0] <= point1[0]
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/**
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* 如果在左边,推入左边俩点构成矩形
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* y
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* |________________
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* | |
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* |________________|
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* |
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* |——————————————————— x
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**/
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if (isLeft) {
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inchartPoints.forEach(point => {
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rectList.push(this.generateLineDataByTwoPoints([minX, point[1]], point))
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})
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rectList.push(this.generateLineDataByTwoPoints(point1, point2))
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}
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// 如果是右边,同理,推入右边俩点构成矩形
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else {
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inchartPoints.forEach(point => {
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rectList.push(this.generateLineDataByTwoPoints([maxX, point[1]], point))
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})
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rectList.push(this.generateLineDataByTwoPoints(point1, point2))
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}
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}
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// 如果是纵向标记线,判断另两个点是在上边还是下边
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else {
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const find = outchartPoints.find(outcharPoint => point1[0] == outcharPoint[0]) // 找出横坐标相同的在图表外面的点
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// 判断在图表外的这个点是在上边还是右边
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const isBottom = find[1] <= point1[1]
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/**
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* 如果在下边,推入下边俩点构成矩形
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**/
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if (isBottom) {
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inchartPoints.forEach(point => {
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rectList.push(this.generateLineDataByTwoPoints([point[0], minY], point))
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})
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rectList.push(this.generateLineDataByTwoPoints(point1, point2))
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}
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// 如果是上边,同理,推入上边俩点构成矩形
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else {
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inchartPoints.forEach(point => {
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rectList.push(this.generateLineDataByTwoPoints([point[0], maxY], point))
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})
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rectList.push(this.generateLineDataByTwoPoints(point1, point2))
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}
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}
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}
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// 只有一个点在范围内,则是选中了矩形的一个角
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else if (inchartPoints.length == 1) {
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const point = inchartPoints[0]
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const isLeft = !!outchartPoints.find(outPoint => outPoint[0] < point[0])
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const isBottom = !!outchartPoints.find(outPoint => outPoint[1] < point[1])
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// 截取的右上角
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if (isLeft && isBottom) {
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rectList.push(this.generateLineDataByTwoPoints(point, [minX, point[1]]))
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rectList.push(this.generateLineDataByTwoPoints(point, [point[0], minY]))
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}
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// 截取的右下角
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if (isLeft && !isBottom) {
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rectList.push(this.generateLineDataByTwoPoints(point, [minX, point[1]]))
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rectList.push(this.generateLineDataByTwoPoints(point, [point[0], maxY]))
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}
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// 截取的左下角
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if (!isLeft && !isBottom) {
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rectList.push(this.generateLineDataByTwoPoints(point, [maxX, point[1]]))
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rectList.push(this.generateLineDataByTwoPoints(point, [point[0], maxY]))
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}
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// 截取的左上角
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if (!isLeft && isBottom) {
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rectList.push(this.generateLineDataByTwoPoints(point, [maxX, point[1]]))
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rectList.push(this.generateLineDataByTwoPoints(point, [point[0], minY]))
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}
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}
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// 全在里面
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else if (inchartPoints.length == 4) {
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// 按顺序挨个连起来,并且尾部连到头部
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rect.forEach((point, index) => {
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if (index == rect.length - 1) {
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rectList.push(this.generateLineDataByTwoPoints(point, rect[0]))
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} else {
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rectList.push(this.generateLineDataByTwoPoints(point, rect[index + 1]))
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}
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})
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}
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// 全不在里面
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else {
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// 筛选出所有的在框选范围内的横坐标
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const xAxisList = rect.map(item => item[0]).filter(xAxis => xAxis > minX && xAxis < maxX)
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const leftBottomPoint = rect[0]
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const rightBottomPoint = rect[1]
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const rightTopPoint = rect[3]
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const minYAxis = rightBottomPoint[1]
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const maYAxis = rightTopPoint[1]
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// 需要显示左右两侧的框线
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if (xAxisList.length == 4 && minYAxis < minY && maYAxis > maxY) {
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const minAxis = Math.min(...xAxisList)
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const maxAxis = Math.max(...xAxisList)
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rectList.push(this.generateLineDataByTwoPoints([minAxis, minY], [minAxis, maxY]))
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rectList.push(this.generateLineDataByTwoPoints([maxAxis, minY], [maxAxis, maxY]))
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}
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// 需要显示左右其中一条框线
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else if (xAxisList.length == 2 && minYAxis < minY && maYAxis > maxY) {
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const xAxis = xAxisList[0]
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rectList.push(this.generateLineDataByTwoPoints([xAxis, minY], [xAxis, maxY]))
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}
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// 筛选出所有的在框选范围内的横坐标
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const yAxisList = rect.map(item => item[1]).filter(xAxis => xAxis > minY && xAxis < maxY)
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const minXAxis = leftBottomPoint[0]
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const maxXAxis = rightBottomPoint[0]
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// 需要显示上下两侧的框线
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if (yAxisList.length == 4 && minXAxis < minX && maxXAxis > maxX) {
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const minAxis = Math.min(...yAxisList)
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const maxAxis = Math.max(...yAxisList)
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rectList.push(this.generateLineDataByTwoPoints([minX, minAxis], [maxX, minAxis]))
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rectList.push(this.generateLineDataByTwoPoints([minX, maxAxis], [maxX, maxAxis]))
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}
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// 需要显示左右其中一条框线
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else if (yAxisList.length == 2 && minXAxis < minX && maxXAxis > maxX) {
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const yAxis = yAxisList[0]
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rectList.push(this.generateLineDataByTwoPoints([minX, yAxis], [maxX, yAxis]))
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}
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}
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// 补齐颜色
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rectList.forEach(item => {
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item[0].lineStyle = {
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return {
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data: rect,
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symbol: 'none',
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itemStyle: {
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color
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}
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})
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return rectList
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},
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/**
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* 获取在框选范围内的点列表
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* @param { Array<Array<number>> } rectInfo
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*/
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getInChartPoints(rectInfo) {
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const {
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xAxis: { min: minX, max: maxX },
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yAxis: { min: minY, max: maxY }
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} = this.twoDOption
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return rectInfo.filter(point => {
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const [xAxis, yAxis] = point
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return xAxis >= minX && xAxis <= maxX && yAxis >= minY && yAxis <= maxY
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})
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},
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/**
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* 根据俩点判断是横向还是纵向
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* x坐标相同,则是纵向,否则横向
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*/
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isVerticleLine(point1, point2) {
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return point1[0] == point2[0] ? true : false
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},
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/**
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* 根据两个点生成一个markLine直线
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*/
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generateLineDataByTwoPoints(point1, point2) {
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return [
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{
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xAxis: point1[0],
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yAxis: point1[1]
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},
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{
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xAxis: point2[0],
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yAxis: point2[1]
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}
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]
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}
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},
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// 随机颜色算法
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@ -759,7 +580,7 @@ export default {
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boundary: {
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handler(newVal) {
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newVal.forEach((item, index) => {
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item.color = rectColorList[index%5]
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item.color = rectColorList[index % 5]
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})
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this.boundaryData = newVal
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this.reDrawRect()
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