AnalysisSystemForRadionucli.../include/armadillo_bits/def_superlu.hpp
2024-06-04 15:25:02 +08:00

47 lines
3.6 KiB
C++

// Copyright (C) 2015 National ICT Australia (NICTA)
//
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/
// -------------------------------------------------------------------
//
// Written by Conrad Sanderson - http://conradsanderson.id.au
// Written by Ryan Curtin
#if defined(ARMA_USE_SUPERLU)
extern "C"
{
extern void arma_wrapper(sgssv)(superlu::superlu_options_t*, superlu::SuperMatrix*, int*, int*, superlu::SuperMatrix*, superlu::SuperMatrix*, superlu::SuperMatrix*, superlu::SuperLUStat_t*, int*);
extern void arma_wrapper(dgssv)(superlu::superlu_options_t*, superlu::SuperMatrix*, int*, int*, superlu::SuperMatrix*, superlu::SuperMatrix*, superlu::SuperMatrix*, superlu::SuperLUStat_t*, int*);
extern void arma_wrapper(cgssv)(superlu::superlu_options_t*, superlu::SuperMatrix*, int*, int*, superlu::SuperMatrix*, superlu::SuperMatrix*, superlu::SuperMatrix*, superlu::SuperLUStat_t*, int*);
extern void arma_wrapper(zgssv)(superlu::superlu_options_t*, superlu::SuperMatrix*, int*, int*, superlu::SuperMatrix*, superlu::SuperMatrix*, superlu::SuperMatrix*, superlu::SuperLUStat_t*, int*);
extern void arma_wrapper(sgssvx)(superlu::superlu_options_t*, superlu::SuperMatrix*, int*, int*, int*, char*, float*, float*, superlu::SuperMatrix*, superlu::SuperMatrix*, void*, int, superlu::SuperMatrix*, superlu::SuperMatrix*, float*, float*, float*, float*, superlu::mem_usage_t*, superlu::SuperLUStat_t*, int*);
extern void arma_wrapper(dgssvx)(superlu::superlu_options_t*, superlu::SuperMatrix*, int*, int*, int*, char*, double*, double*, superlu::SuperMatrix*, superlu::SuperMatrix*, void*, int, superlu::SuperMatrix*, superlu::SuperMatrix*, double*, double*, double*, double*, superlu::mem_usage_t*, superlu::SuperLUStat_t*, int*);
extern void arma_wrapper(cgssvx)(superlu::superlu_options_t*, superlu::SuperMatrix*, int*, int*, int*, char*, float*, float*, superlu::SuperMatrix*, superlu::SuperMatrix*, void*, int, superlu::SuperMatrix*, superlu::SuperMatrix*, float*, float*, float*, float*, superlu::mem_usage_t*, superlu::SuperLUStat_t*, int*);
extern void arma_wrapper(zgssvx)(superlu::superlu_options_t*, superlu::SuperMatrix*, int*, int*, int*, char*, double*, double*, superlu::SuperMatrix*, superlu::SuperMatrix*, void*, int, superlu::SuperMatrix*, superlu::SuperMatrix*, double*, double*, double*, double*, superlu::mem_usage_t*, superlu::SuperLUStat_t*, int*);
extern void arma_wrapper(StatInit)(superlu::SuperLUStat_t*);
extern void arma_wrapper(StatFree)(superlu::SuperLUStat_t*);
extern void arma_wrapper(set_default_options)(superlu::superlu_options_t*);
extern void arma_wrapper(Destroy_SuperNode_Matrix)(superlu::SuperMatrix*);
extern void arma_wrapper(Destroy_CompCol_Matrix)(superlu::SuperMatrix*);
extern void arma_wrapper(Destroy_SuperMatrix_Store)(superlu::SuperMatrix*);
// We also need superlu_malloc() and superlu_free().
// When using the original SuperLU code directly, you (the user) may
// define USER_MALLOC and USER_FREE, but the joke is on you because
// if you are linking against SuperLU and not compiling from scratch,
// it won't actually make a difference anyway! If you've compiled
// SuperLU against a custom USER_MALLOC and USER_FREE, you're probably up
// shit creek about a thousand different ways before you even get to this
// code, so, don't do that!
extern void* arma_wrapper(superlu_malloc)(size_t);
extern void arma_wrapper(superlu_free)(void*);
}
#endif