// Copyright (C) 2015 National ICT Australia (NICTA) // // This Source Code Form is subject to the terms of the Mozilla Public // License, v. 2.0. If a copy of the MPL was not distributed with this // file, You can obtain one at http://mozilla.org/MPL/2.0/ // ------------------------------------------------------------------- // // Written by Conrad Sanderson - http://conradsanderson.id.au // Written by Ryan Curtin #if defined(ARMA_USE_SUPERLU) extern "C" { extern void arma_wrapper(sgssv)(superlu::superlu_options_t*, superlu::SuperMatrix*, int*, int*, superlu::SuperMatrix*, superlu::SuperMatrix*, superlu::SuperMatrix*, superlu::SuperLUStat_t*, int*); extern void arma_wrapper(dgssv)(superlu::superlu_options_t*, superlu::SuperMatrix*, int*, int*, superlu::SuperMatrix*, superlu::SuperMatrix*, superlu::SuperMatrix*, superlu::SuperLUStat_t*, int*); extern void arma_wrapper(cgssv)(superlu::superlu_options_t*, superlu::SuperMatrix*, int*, int*, superlu::SuperMatrix*, superlu::SuperMatrix*, superlu::SuperMatrix*, superlu::SuperLUStat_t*, int*); extern void arma_wrapper(zgssv)(superlu::superlu_options_t*, superlu::SuperMatrix*, int*, int*, superlu::SuperMatrix*, superlu::SuperMatrix*, superlu::SuperMatrix*, superlu::SuperLUStat_t*, int*); extern void arma_wrapper(sgssvx)(superlu::superlu_options_t*, superlu::SuperMatrix*, int*, int*, int*, char*, float*, float*, superlu::SuperMatrix*, superlu::SuperMatrix*, void*, int, superlu::SuperMatrix*, superlu::SuperMatrix*, float*, float*, float*, float*, superlu::mem_usage_t*, superlu::SuperLUStat_t*, int*); extern void arma_wrapper(dgssvx)(superlu::superlu_options_t*, superlu::SuperMatrix*, int*, int*, int*, char*, double*, double*, superlu::SuperMatrix*, superlu::SuperMatrix*, void*, int, superlu::SuperMatrix*, superlu::SuperMatrix*, double*, double*, double*, double*, superlu::mem_usage_t*, superlu::SuperLUStat_t*, int*); extern void arma_wrapper(cgssvx)(superlu::superlu_options_t*, superlu::SuperMatrix*, int*, int*, int*, char*, float*, float*, superlu::SuperMatrix*, superlu::SuperMatrix*, void*, int, superlu::SuperMatrix*, superlu::SuperMatrix*, float*, float*, float*, float*, superlu::mem_usage_t*, superlu::SuperLUStat_t*, int*); extern void arma_wrapper(zgssvx)(superlu::superlu_options_t*, superlu::SuperMatrix*, int*, int*, int*, char*, double*, double*, superlu::SuperMatrix*, superlu::SuperMatrix*, void*, int, superlu::SuperMatrix*, superlu::SuperMatrix*, double*, double*, double*, double*, superlu::mem_usage_t*, superlu::SuperLUStat_t*, int*); extern void arma_wrapper(StatInit)(superlu::SuperLUStat_t*); extern void arma_wrapper(StatFree)(superlu::SuperLUStat_t*); extern void arma_wrapper(set_default_options)(superlu::superlu_options_t*); extern void arma_wrapper(Destroy_SuperNode_Matrix)(superlu::SuperMatrix*); extern void arma_wrapper(Destroy_CompCol_Matrix)(superlu::SuperMatrix*); extern void arma_wrapper(Destroy_SuperMatrix_Store)(superlu::SuperMatrix*); // We also need superlu_malloc() and superlu_free(). // When using the original SuperLU code directly, you (the user) may // define USER_MALLOC and USER_FREE, but the joke is on you because // if you are linking against SuperLU and not compiling from scratch, // it won't actually make a difference anyway! If you've compiled // SuperLU against a custom USER_MALLOC and USER_FREE, you're probably up // shit creek about a thousand different ways before you even get to this // code, so, don't do that! extern void* arma_wrapper(superlu_malloc)(size_t); extern void arma_wrapper(superlu_free)(void*); } #endif