45 lines
1.8 KiB
TypeScript
45 lines
1.8 KiB
TypeScript
export default TileGeometry;
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export type TileType = import("../VectorRenderTile").default;
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/**
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* @typedef {import("../VectorRenderTile").default} TileType
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*/
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/**
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* @extends {BaseTileRepresentation<TileType>}
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*/
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declare class TileGeometry extends BaseTileRepresentation<import("../VectorRenderTile").default> {
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/**
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* @param {import("./BaseTileRepresentation.js").TileRepresentationOptions<TileType>} options The tile texture options.
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* @param {Array<import("../render/webgl/VectorStyleRenderer.js").default>} styleRenderers Array of vector style renderers
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*/
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constructor(options: import("./BaseTileRepresentation.js").TileRepresentationOptions<TileType>, styleRenderers: Array<import("../render/webgl/VectorStyleRenderer.js").default>);
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/**
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* @private
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*/
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private batch_;
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/**
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* @private
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*/
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private styleRenderers_;
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/**
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* @type {Array<import("../render/webgl/VectorStyleRenderer.js").WebGLBuffers>}
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*/
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buffers: Array<import("../render/webgl/VectorStyleRenderer.js").WebGLBuffers>;
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/**
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* Each geometry tile also has a mask which consisted of a quad (two triangles); this mask is intended to
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* be rendered to an offscreen buffer, and be used to correctly mask tiles according to their zoom level
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* during rendering
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*/
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maskVertices: WebGLArrayBuffer;
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/**
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* @private
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*/
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private generateMaskBuffer_;
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/**
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* Will release a set of Webgl buffers
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* @param {import('../render/webgl/VectorStyleRenderer.js').WebGLBuffers|null} buffers Buffers
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*/
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disposeBuffers(buffers: import("../render/webgl/VectorStyleRenderer.js").WebGLBuffers | null): void;
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}
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import BaseTileRepresentation from './BaseTileRepresentation.js';
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import WebGLArrayBuffer from './Buffer.js';
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//# sourceMappingURL=TileGeometry.d.ts.map
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