142 lines
5.3 KiB
JavaScript
142 lines
5.3 KiB
JavaScript
/**
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* @module ol/layer/WebGLPoints
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*/
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import {parseLiteralStyle} from '../render/webgl/style.js';
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import WebGLPointsLayerRenderer from '../renderer/webgl/PointsLayer.js';
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import Layer from './Layer.js';
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/**
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* @template {import("../source/Vector.js").default<import('../Feature').FeatureLike>} VectorSourceType
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* @typedef {Object} Options
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* @property {import('../style/flat.js').FlatStyle} style Literal style to apply to the layer features.
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* @property {import("../expr/expression.js").EncodedExpression} [filter] The filter used
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* to determine if a style applies. If no filter is included, the rule always applies.
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* @property {import('../style/flat.js').StyleVariables} [variables] Style variables. Each variable must hold a literal value (not
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* an expression). These variables can be used as {@link import("../expr/expression.js").ExpressionValue expressions} in the styles properties
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* using the `['var', 'varName']` operator.
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* To update style variables, use the {@link import("./WebGLPoints.js").default#updateStyleVariables} method.
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* @property {string} [className='ol-layer'] A CSS class name to set to the layer element.
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* @property {number} [opacity=1] Opacity (0, 1).
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* @property {boolean} [visible=true] Visibility.
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* @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be
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* rendered outside of this extent.
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* @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers
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* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
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* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
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* method was used.
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* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
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* visible.
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* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
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* be visible.
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* @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be
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* visible.
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* @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will
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* be visible.
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* @property {VectorSourceType} [source] Point source.
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* @property {boolean} [disableHitDetection=false] Setting this to true will provide a slight performance boost, but will
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* prevent all hit detection on the layer.
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* @property {Object<string, *>} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`.
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*/
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/**
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* @classdesc
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* Layer optimized for rendering large point datasets. Takes a `style` property which
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* is a serializable JSON object describing how the layer should be rendered.
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*
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* Here are a few samples of literal style objects:
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* ```js
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* const style = {
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* 'circle-radius': 8,
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* 'circle-fill-color': '#33AAFF',
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* 'circle-opacity': 0.9
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* }
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* ```
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*
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* ```js
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* const style = {
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* 'icon-src': '../static/exclamation-mark.png',
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* 'icon-offset': [0, 12],
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* 'icon-width': 4,
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* 'icon-height': 8
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* }
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* ```
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*
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* **Important: a `WebGLPoints` layer must be manually disposed when removed, otherwise the underlying WebGL context
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* will not be garbage collected.**
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*
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* Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
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* property on the layer object; for example, setting `title: 'My Title'` in the
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* options means that `title` is observable, and has get/set accessors.
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*
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* @template {import("../source/Vector.js").default<import('../Feature').FeatureLike>} VectorSourceType
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* @extends {Layer<VectorSourceType, WebGLPointsLayerRenderer>}
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* @fires import("../render/Event.js").RenderEvent#prerender
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* @fires import("../render/Event.js").RenderEvent#postrender
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* @deprecated Use ol/layer/WebGLVector instead
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*/
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class WebGLPointsLayer extends Layer {
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/**
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* @param {Options<VectorSourceType>} options Options.
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*/
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constructor(options) {
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const baseOptions = Object.assign({}, options);
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super(baseOptions);
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/**
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* @type {import('../style/flat.js').StyleVariables}
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* @private
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*/
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this.styleVariables_ = options.variables || {};
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/**
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* @private
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* @type {import('../render/webgl/style.js').StyleParseResult}
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*/
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this.parseResult_ = parseLiteralStyle(
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options.style,
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this.styleVariables_,
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options.filter,
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);
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/**
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* @private
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* @type {boolean}
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*/
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this.hitDetectionDisabled_ = !!options.disableHitDetection;
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}
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/**
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* @override
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*/
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createRenderer() {
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const attributes = Object.keys(this.parseResult_.attributes).map(
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(name) => ({
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name,
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...this.parseResult_.attributes[name],
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}),
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);
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return new WebGLPointsLayerRenderer(this, {
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vertexShader: this.parseResult_.builder.getSymbolVertexShader(),
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fragmentShader: this.parseResult_.builder.getSymbolFragmentShader(),
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hitDetectionEnabled: !this.hitDetectionDisabled_,
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uniforms: this.parseResult_.uniforms,
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attributes:
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/** @type {Array<import('../renderer/webgl/PointsLayer.js').CustomAttribute>} */ (
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attributes
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),
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});
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}
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/**
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* Update any variables used by the layer style and trigger a re-render.
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* @param {Object<string, number>} variables Variables to update.
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*/
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updateStyleVariables(variables) {
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Object.assign(this.styleVariables_, variables);
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this.changed();
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}
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}
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export default WebGLPointsLayer;
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