48 lines
1.4 KiB
JavaScript
48 lines
1.4 KiB
JavaScript
/*
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Copyright (c) 2016 Jean-Marc VIGLINO,
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released under the CeCILL license (http://www.cecill.info/).
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*/
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import ol_featureAnimation from './FeatureAnimation.js'
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/** Shakee animation:
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* @constructor
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* @extends {ol_featureAnimation}
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* @param {ol_featureAnimationShakeOptions} options
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* @param {Integer} options.bounce number o bounds, default 6
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* @param {Integer} options.amplitude amplitude of the animation, default 40
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* @param {bool} options.horizontal shake horizontally default false (vertical)
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*/
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var ol_featureAnimation_Shake = class olfeatureAnimationShake extends ol_featureAnimation {
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constructor(options) {
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options = options || {};
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super(options);
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// this.easing_ = options.easing_ || function(t){return (0.5+t)*t -0.5*t ;};
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this.amplitude_ = options.amplitude || 40;
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this.bounce_ = -Math.PI * (options.bounce || 6);
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this.horizontal_ = options.horizontal;
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}
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/** Animate
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* @param {ol_featureAnimationEvent} e
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*/
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animate(e) {
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var flashGeom = e.geom.clone();
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var shadow = e.geom.clone();
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var t = this.easing_(e.elapsed);
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t = Math.sin(this.bounce_ * t) * this.amplitude_ * (1 - t) * e.frameState.viewState.resolution;
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if (this.horizontal_) {
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flashGeom.translate(t, 0);
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shadow.translate(t, 0);
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}
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else
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flashGeom.translate(0, t);
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this.drawGeom_(e, flashGeom, shadow);
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return (e.time <= this.duration_);
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}
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}
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export default ol_featureAnimation_Shake
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