SourceTermAnalysisSystem_vue/node_modules/@cesium/engine/Source/Shaders/VectorTileVS.glsl
2026-05-15 10:22:44 +08:00

10 lines
187 B
GLSL

in vec3 position;
in float a_batchId;
uniform mat4 u_modifiedModelViewProjection;
void main()
{
gl_Position = czm_depthClamp(u_modifiedModelViewProjection * vec4(position, 1.0));
}