SourceTermAnalysisSystem_vue/node_modules/@cesium/engine/Source/Shaders/SkyBoxFS.glsl
2026-05-15 10:22:44 +08:00

10 lines
207 B
GLSL

uniform samplerCube u_cubeMap;
in vec3 v_texCoord;
void main()
{
vec4 color = czm_textureCube(u_cubeMap, normalize(v_texCoord));
out_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime);
}