16 lines
393 B
GLSL
16 lines
393 B
GLSL
uniform vec4 waterColor;
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uniform vec4 landColor;
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czm_material czm_getMaterial(czm_materialInput materialInput)
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{
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czm_material material = czm_getDefaultMaterial(materialInput);
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vec4 outColor = mix(landColor, waterColor, materialInput.waterMask);
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outColor = czm_gammaCorrect(outColor);
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material.diffuse = outColor.rgb;
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material.alpha = outColor.a;
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return material;
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}
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