SourceTermAnalysisSystem_vue/node_modules/@cesium/engine/Source/Shaders/Materials/AspectRampMaterial.glsl
2026-05-15 10:22:44 +08:00

12 lines
384 B
GLSL

uniform sampler2D image;
czm_material czm_getMaterial(czm_materialInput materialInput)
{
czm_material material = czm_getDefaultMaterial(materialInput);
vec4 rampColor = texture(image, vec2(materialInput.aspect / (2.0 * czm_pi), 0.5));
rampColor = czm_gammaCorrect(rampColor);
material.diffuse = rampColor.rgb;
material.alpha = rampColor.a;
return material;
}