SourceTermAnalysisSystem_vue/node_modules/@cesium/engine/Source/Shaders/ConvolveSpecularMapVS.glsl
2026-05-15 10:22:44 +08:00

25 lines
691 B
GLSL

in vec3 position;
out vec3 v_textureCoordinates;
uniform vec3 u_faceDirection;
vec3 getCubeMapDirection(vec2 uv, vec3 faceDir) {
vec2 scaledUV = uv;
if (faceDir.x != 0.0) {
return vec3(faceDir.x, scaledUV.y, scaledUV.x * faceDir.x);
} else if (faceDir.y != 0.0) {
return vec3(scaledUV.x, -faceDir.y, -scaledUV.y * faceDir.y);
} else {
return vec3(scaledUV.x * faceDir.z, scaledUV.y, -faceDir.z);
}
}
void main()
{
v_textureCoordinates = getCubeMapDirection(position.xy, u_faceDirection);
v_textureCoordinates.y = -v_textureCoordinates.y;
v_textureCoordinates.z = -v_textureCoordinates.z;
gl_Position = vec4(position, 1.0);
}