SourceTermAnalysisSystem_vue/node_modules/@cesium/engine/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.glsl
2026-05-15 10:22:44 +08:00

20 lines
455 B
GLSL

in vec3 position3DHigh;
in vec3 position3DLow;
in vec2 st;
in float batchId;
out vec3 v_positionMC;
out vec3 v_positionEC;
out vec2 v_st;
void main()
{
vec4 p = czm_computePosition();
v_positionMC = position3DHigh + position3DLow; // position in model coordinates
v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates
v_st = st;
gl_Position = czm_modelViewProjectionRelativeToEye * p;
}