SourceTermAnalysisSystem_vue/node_modules/@cesium/engine/Source/Shaders/Appearances/BasicMaterialAppearanceVS.glsl
2026-05-15 10:22:44 +08:00

18 lines
425 B
GLSL

in vec3 position3DHigh;
in vec3 position3DLow;
in vec3 normal;
in float batchId;
out vec3 v_positionEC;
out vec3 v_normalEC;
void main()
{
vec4 p = czm_computePosition();
v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates
v_normalEC = czm_normal * normal; // normal in eye coordinates
gl_Position = czm_modelViewProjectionRelativeToEye * p;
}