SourceTermAnalysisSystem_vue/node_modules/.vite/deps/chunk-JOOKRY6I.js
2026-05-15 10:22:44 +08:00

439 lines
13 KiB
JavaScript

import {
Layer_default
} from "./chunk-C66424RK.js";
import {
EventType_default,
Event_default
} from "./chunk-S5OMZ56B.js";
import {
asArray
} from "./chunk-GMHZLYJW.js";
import {
createCanvasContext2D,
getSharedCanvasContext2D
} from "./chunk-YWIWRQT2.js";
import {
apply,
compose,
create,
equivalent,
makeInverse,
toString
} from "./chunk-JFONEOYG.js";
import {
getBottomLeft,
getBottomRight,
getHeight,
getTopLeft,
getTopRight,
getWidth
} from "./chunk-CKDBVGKM.js";
import {
equals
} from "./chunk-FQY6EMA7.js";
import {
__publicField
} from "./chunk-LK32TJAX.js";
// node_modules/ol/render/canvas/ZIndexContext.js
var ZIndexContext = class {
constructor() {
/**
* @private
* @param {...*} args Args.
* @return {ZIndexContext} This.
*/
__publicField(this, "pushMethodArgs_", (...args) => {
this.push_(args);
return this;
});
this.instructions_ = [];
this.zIndex = 0;
this.offset_ = 0;
this.context_ = /** @type {ZIndexContextProxy} */
new Proxy(getSharedCanvasContext2D(), {
get: (target, property) => {
if (typeof /** @type {*} */
getSharedCanvasContext2D()[property] !== "function") {
return void 0;
}
this.push_(property);
return this.pushMethodArgs_;
},
set: (target, property, value) => {
this.push_(property, value);
return true;
}
});
}
/**
* @param {...*} args Arguments to push to the instructions array.
* @private
*/
push_(...args) {
const instructions = this.instructions_;
const index = this.zIndex + this.offset_;
if (!instructions[index]) {
instructions[index] = [];
}
instructions[index].push(...args);
}
/**
* Push a function that renders to the context directly.
* @param {function(CanvasRenderingContext2D): void} render Function.
*/
pushFunction(render) {
this.push_(render);
}
/**
* Get a proxy for CanvasRenderingContext2D which does not support getting state
* (e.g. `context.globalAlpha`, which will return `undefined`). To set state, if it relies on a
* previous state (e.g. `context.globalAlpha = context.globalAlpha / 2`), set a function,
* e.g. `context.globalAlpha = (context) => context.globalAlpha / 2`.
* @return {ZIndexContextProxy} Context.
*/
getContext() {
return this.context_;
}
/**
* @param {CanvasRenderingContext2D} context Context.
*/
draw(context) {
this.instructions_.forEach((instructionsAtIndex) => {
for (let i = 0, ii = instructionsAtIndex.length; i < ii; ++i) {
const property = instructionsAtIndex[i];
if (typeof property === "function") {
property(context);
continue;
}
const instructionAtIndex = instructionsAtIndex[++i];
if (typeof /** @type {*} */
context[property] === "function") {
context[property](...instructionAtIndex);
} else {
if (typeof instructionAtIndex === "function") {
context[property] = instructionAtIndex(context);
continue;
}
context[property] = instructionAtIndex;
}
}
});
}
clear() {
this.instructions_.length = 0;
this.zIndex = 0;
this.offset_ = 0;
}
/**
* Offsets the zIndex by the highest current zIndex. Useful for rendering multiple worlds or tiles, to
* avoid conflicting context.clip() or context.save()/restore() calls.
*/
offset() {
this.offset_ = this.instructions_.length;
this.zIndex = 0;
}
};
var ZIndexContext_default = ZIndexContext;
// node_modules/ol/renderer/canvas/Layer.js
var canvasPool = [];
var pixelContext = null;
function createPixelContext() {
pixelContext = createCanvasContext2D(1, 1, void 0, {
willReadFrequently: true
});
}
var CanvasLayerRenderer = class extends Layer_default {
/**
* @param {LayerType} layer Layer.
*/
constructor(layer) {
super(layer);
this.container = null;
this.renderedResolution;
this.tempTransform = create();
this.pixelTransform = create();
this.inversePixelTransform = create();
this.context = null;
this.deferredContext_ = null;
this.containerReused = false;
this.frameState = null;
}
/**
* @param {import('../../DataTile.js').ImageLike} image Image.
* @param {number} col The column index.
* @param {number} row The row index.
* @return {Uint8ClampedArray|null} The image data.
*/
getImageData(image, col, row) {
if (!pixelContext) {
createPixelContext();
}
pixelContext.clearRect(0, 0, 1, 1);
let data;
try {
pixelContext.drawImage(image, col, row, 1, 1, 0, 0, 1, 1);
data = pixelContext.getImageData(0, 0, 1, 1).data;
} catch {
pixelContext = null;
return null;
}
return data;
}
/**
* @param {import('../../Map.js').FrameState} frameState Frame state.
* @return {string} Background color.
*/
getBackground(frameState) {
const layer = this.getLayer();
let background = layer.getBackground();
if (typeof background === "function") {
background = background(frameState.viewState.resolution);
}
return background || void 0;
}
/**
* Get a rendering container from an existing target, if compatible.
* @param {HTMLElement} target Potential render target.
* @param {string} transform CSS transform matrix.
* @param {string} [backgroundColor] Background color.
*/
useContainer(target, transform, backgroundColor) {
const layerClassName = this.getLayer().getClassName();
let container, context;
if (target && target.className === layerClassName && (!backgroundColor || target && target.style.backgroundColor && equals(
asArray(target.style.backgroundColor),
asArray(backgroundColor)
))) {
const canvas = target.firstElementChild;
if (canvas instanceof HTMLCanvasElement) {
context = canvas.getContext("2d");
}
}
if (context && equivalent(context.canvas.style.transform, transform)) {
this.container = target;
this.context = context;
this.containerReused = true;
} else if (this.containerReused) {
this.container = null;
this.context = null;
this.containerReused = false;
} else if (this.container) {
this.container.style.backgroundColor = null;
}
if (!this.container) {
container = document.createElement("div");
container.className = layerClassName;
let style = container.style;
style.position = "absolute";
style.width = "100%";
style.height = "100%";
context = createCanvasContext2D();
const canvas = context.canvas;
container.appendChild(canvas);
style = canvas.style;
style.position = "absolute";
style.left = "0";
style.transformOrigin = "top left";
this.container = container;
this.context = context;
}
if (!this.containerReused && backgroundColor && !this.container.style.backgroundColor) {
this.container.style.backgroundColor = backgroundColor;
}
}
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {import("../../Map.js").FrameState} frameState Frame state.
* @param {import("../../extent.js").Extent} extent Clip extent.
* @protected
*/
clipUnrotated(context, frameState, extent) {
const topLeft = getTopLeft(extent);
const topRight = getTopRight(extent);
const bottomRight = getBottomRight(extent);
const bottomLeft = getBottomLeft(extent);
apply(frameState.coordinateToPixelTransform, topLeft);
apply(frameState.coordinateToPixelTransform, topRight);
apply(frameState.coordinateToPixelTransform, bottomRight);
apply(frameState.coordinateToPixelTransform, bottomLeft);
const inverted = this.inversePixelTransform;
apply(inverted, topLeft);
apply(inverted, topRight);
apply(inverted, bottomRight);
apply(inverted, bottomLeft);
context.save();
context.beginPath();
context.moveTo(Math.round(topLeft[0]), Math.round(topLeft[1]));
context.lineTo(Math.round(topRight[0]), Math.round(topRight[1]));
context.lineTo(Math.round(bottomRight[0]), Math.round(bottomRight[1]));
context.lineTo(Math.round(bottomLeft[0]), Math.round(bottomLeft[1]));
context.clip();
}
/**
* @param {import("../../Map.js").FrameState} frameState Frame state.
* @param {HTMLElement} target Target that may be used to render content to.
* @protected
*/
prepareContainer(frameState, target) {
const extent = frameState.extent;
const resolution = frameState.viewState.resolution;
const rotation = frameState.viewState.rotation;
const pixelRatio = frameState.pixelRatio;
const width = Math.round(getWidth(extent) / resolution * pixelRatio);
const height = Math.round(getHeight(extent) / resolution * pixelRatio);
compose(
this.pixelTransform,
frameState.size[0] / 2,
frameState.size[1] / 2,
1 / pixelRatio,
1 / pixelRatio,
rotation,
-width / 2,
-height / 2
);
makeInverse(this.inversePixelTransform, this.pixelTransform);
const canvasTransform = toString(this.pixelTransform);
this.useContainer(target, canvasTransform, this.getBackground(frameState));
if (!this.containerReused) {
const canvas = this.context.canvas;
if (canvas.width != width || canvas.height != height) {
canvas.width = width;
canvas.height = height;
} else {
this.context.clearRect(0, 0, width, height);
}
if (canvasTransform !== canvas.style.transform) {
canvas.style.transform = canvasTransform;
}
}
}
/**
* @param {import("../../render/EventType.js").default} type Event type.
* @param {CanvasRenderingContext2D} context Context.
* @param {import("../../Map.js").FrameState} frameState Frame state.
* @private
*/
dispatchRenderEvent_(type, context, frameState) {
const layer = this.getLayer();
if (layer.hasListener(type)) {
const event = new Event_default(
type,
this.inversePixelTransform,
frameState,
context
);
layer.dispatchEvent(event);
}
}
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {import("../../Map.js").FrameState} frameState Frame state.
* @protected
*/
preRender(context, frameState) {
this.frameState = frameState;
if (frameState.declutter) {
return;
}
this.dispatchRenderEvent_(EventType_default.PRERENDER, context, frameState);
}
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {import("../../Map.js").FrameState} frameState Frame state.
* @protected
*/
postRender(context, frameState) {
if (frameState.declutter) {
return;
}
this.dispatchRenderEvent_(EventType_default.POSTRENDER, context, frameState);
}
/**
* @param {import("../../Map.js").FrameState} frameState Frame state.
*/
renderDeferredInternal(frameState) {
}
/**
* @param {import("../../Map.js").FrameState} frameState Frame state.
* @return {import('../../render/canvas/ZIndexContext.js').ZIndexContextProxy} Context.
*/
getRenderContext(frameState) {
if (frameState.declutter && !this.deferredContext_) {
this.deferredContext_ = new ZIndexContext_default();
}
return frameState.declutter ? this.deferredContext_.getContext() : this.context;
}
/**
* @param {import("../../Map.js").FrameState} frameState Frame state.
* @override
*/
renderDeferred(frameState) {
if (!frameState.declutter) {
return;
}
this.dispatchRenderEvent_(
EventType_default.PRERENDER,
this.context,
frameState
);
if (frameState.declutter && this.deferredContext_) {
this.deferredContext_.draw(this.context);
this.deferredContext_.clear();
}
this.renderDeferredInternal(frameState);
this.dispatchRenderEvent_(
EventType_default.POSTRENDER,
this.context,
frameState
);
}
/**
* Creates a transform for rendering to an element that will be rotated after rendering.
* @param {import("../../coordinate.js").Coordinate} center Center.
* @param {number} resolution Resolution.
* @param {number} rotation Rotation.
* @param {number} pixelRatio Pixel ratio.
* @param {number} width Width of the rendered element (in pixels).
* @param {number} height Height of the rendered element (in pixels).
* @param {number} offsetX Offset on the x-axis in view coordinates.
* @protected
* @return {!import("../../transform.js").Transform} Transform.
*/
getRenderTransform(center, resolution, rotation, pixelRatio, width, height, offsetX) {
const dx1 = width / 2;
const dy1 = height / 2;
const sx = pixelRatio / resolution;
const sy = -sx;
const dx2 = -center[0] + offsetX;
const dy2 = -center[1];
return compose(
this.tempTransform,
dx1,
dy1,
sx,
sy,
-rotation,
dx2,
dy2
);
}
/**
* Clean up.
* @override
*/
disposeInternal() {
delete this.frameState;
super.disposeInternal();
}
};
var Layer_default2 = CanvasLayerRenderer;
export {
ZIndexContext_default,
canvasPool,
Layer_default2 as Layer_default
};
//# sourceMappingURL=chunk-JOOKRY6I.js.map