export default TileGeometry; export type TileType = import("../VectorRenderTile").default; /** * @typedef {import("../VectorRenderTile").default} TileType */ /** * @extends {BaseTileRepresentation} */ declare class TileGeometry extends BaseTileRepresentation { /** * @param {import("./BaseTileRepresentation.js").TileRepresentationOptions} options The tile texture options. * @param {Array} styleRenderers Array of vector style renderers */ constructor(options: import("./BaseTileRepresentation.js").TileRepresentationOptions, styleRenderers: Array); /** * @private */ private batch_; /** * @private */ private styleRenderers_; /** * @type {Array} */ buffers: Array; /** * Each geometry tile also has a mask which consisted of a quad (two triangles); this mask is intended to * be rendered to an offscreen buffer, and be used to correctly mask tiles according to their zoom level * during rendering */ maskVertices: WebGLArrayBuffer; /** * @private */ private generateMaskBuffer_; /** * Will release a set of Webgl buffers * @param {import('../render/webgl/VectorStyleRenderer.js').WebGLBuffers|null} buffers Buffers */ disposeBuffers(buffers: import("../render/webgl/VectorStyleRenderer.js").WebGLBuffers | null): void; } import BaseTileRepresentation from './BaseTileRepresentation.js'; import WebGLArrayBuffer from './Buffer.js'; //# sourceMappingURL=TileGeometry.d.ts.map