precision highp float; czm_modelMaterial defaultModelMaterial() { czm_modelMaterial material; material.diffuse = vec3(0.0); material.specular = vec3(1.0); material.roughness = 1.0; material.occlusion = 1.0; material.normalEC = vec3(0.0, 0.0, 1.0); material.emissive = vec3(0.0); material.alpha = 1.0; return material; } vec4 handleAlpha(vec3 color, float alpha) { #ifdef ALPHA_MODE_MASK if (alpha < u_alphaCutoff) { discard; } #endif return vec4(color, alpha); } SelectedFeature selectedFeature; void main() { #ifdef HAS_POINT_CLOUD_SHOW_STYLE if (v_pointCloudShow == 0.0) { discard; } #endif #ifdef HAS_MODEL_SPLITTER modelSplitterStage(); #endif czm_modelMaterial material = defaultModelMaterial(); ProcessedAttributes attributes; geometryStage(attributes); FeatureIds featureIds; featureIdStage(featureIds, attributes); Metadata metadata; MetadataClass metadataClass; MetadataStatistics metadataStatistics; metadataStage(metadata, metadataClass, metadataStatistics, attributes); //======================================================================== // When not picking metadata START #ifndef METADATA_PICKING_ENABLED #ifdef HAS_SELECTED_FEATURE_ID selectedFeatureIdStage(selectedFeature, featureIds); #endif #ifndef CUSTOM_SHADER_REPLACE_MATERIAL materialStage(material, attributes, selectedFeature); #endif #ifdef HAS_CUSTOM_FRAGMENT_SHADER customShaderStage(material, attributes, featureIds, metadata, metadataClass, metadataStatistics); #endif lightingStage(material, attributes); #ifdef HAS_SELECTED_FEATURE_ID cpuStylingStage(material, selectedFeature); #endif #ifdef HAS_MODEL_COLOR modelColorStage(material); #endif #ifdef HAS_PRIMITIVE_OUTLINE primitiveOutlineStage(material); #endif vec4 color = handleAlpha(material.diffuse, material.alpha); // When not picking metadata END //======================================================================== #else //======================================================================== // When picking metadata START vec4 metadataValues = vec4(0.0, 0.0, 0.0, 0.0); metadataPickingStage(metadata, metadataClass, metadataValues); vec4 color = metadataValues; #endif // When picking metadata END //======================================================================== #ifdef HAS_CLIPPING_PLANES modelClippingPlanesStage(color); #endif #ifdef ENABLE_CLIPPING_POLYGONS modelClippingPolygonsStage(); #endif //======================================================================== // When not picking metadata START #ifndef METADATA_PICKING_ENABLED #if defined(HAS_SILHOUETTE) && defined(HAS_NORMALS) silhouetteStage(color); #endif #ifdef HAS_ATMOSPHERE atmosphereStage(color, attributes); #endif #endif // When not picking metadata END //======================================================================== out_FragColor = color; }