import { ERROR_THRESHOLD, Triangulation_default, calculateSourceExtentResolution, canvasPool, render } from "./chunk-4YO3ZZ7L.js"; import { Tile_default } from "./chunk-MESSQWK4.js"; import { TileState_default } from "./chunk-5D2XPBR2.js"; import { releaseCanvas } from "./chunk-YWIWRQT2.js"; import { clamp } from "./chunk-54BTDBAD.js"; import { getArea, getIntersection, getWidth, wrapAndSliceX } from "./chunk-CKDBVGKM.js"; import { EventType_default, listen, unlistenByKey } from "./chunk-KJXIHBKT.js"; // node_modules/ol/reproj/Tile.js var ReprojTile = class extends Tile_default { /** * @param {import("../proj/Projection.js").default} sourceProj Source projection. * @param {import("../tilegrid/TileGrid.js").default} sourceTileGrid Source tile grid. * @param {import("../proj/Projection.js").default} targetProj Target projection. * @param {import("../tilegrid/TileGrid.js").default} targetTileGrid Target tile grid. * @param {import("../tilecoord.js").TileCoord} tileCoord Coordinate of the tile. * @param {import("../tilecoord.js").TileCoord} wrappedTileCoord Coordinate of the tile wrapped in X. * @param {number} pixelRatio Pixel ratio. * @param {number} gutter Gutter of the source tiles. * @param {FunctionType} getTileFunction * Function returning source tiles (z, x, y, pixelRatio). * @param {number} [errorThreshold] Acceptable reprojection error (in px). * @param {boolean} [renderEdges] Render reprojection edges. * @param {import("../Tile.js").Options} [options] Tile options. */ constructor(sourceProj, sourceTileGrid, targetProj, targetTileGrid, tileCoord, wrappedTileCoord, pixelRatio, gutter, getTileFunction, errorThreshold, renderEdges, options) { super(tileCoord, TileState_default.IDLE, options); this.renderEdges_ = renderEdges !== void 0 ? renderEdges : false; this.pixelRatio_ = pixelRatio; this.gutter_ = gutter; this.canvas_ = null; this.sourceTileGrid_ = sourceTileGrid; this.targetTileGrid_ = targetTileGrid; this.wrappedTileCoord_ = wrappedTileCoord ? wrappedTileCoord : tileCoord; this.sourceTiles_ = []; this.sourcesListenerKeys_ = null; this.sourceZ_ = 0; this.clipExtent_ = sourceProj.canWrapX() ? sourceProj.getExtent() : void 0; const targetExtent = targetTileGrid.getTileCoordExtent( this.wrappedTileCoord_ ); const maxTargetExtent = this.targetTileGrid_.getExtent(); let maxSourceExtent = this.sourceTileGrid_.getExtent(); const limitedTargetExtent = maxTargetExtent ? getIntersection(targetExtent, maxTargetExtent) : targetExtent; if (getArea(limitedTargetExtent) === 0) { this.state = TileState_default.EMPTY; return; } const sourceProjExtent = sourceProj.getExtent(); if (sourceProjExtent) { if (!maxSourceExtent) { maxSourceExtent = sourceProjExtent; } else { maxSourceExtent = getIntersection(maxSourceExtent, sourceProjExtent); } } const targetResolution = targetTileGrid.getResolution( this.wrappedTileCoord_[0] ); const sourceResolution = calculateSourceExtentResolution( sourceProj, targetProj, limitedTargetExtent, targetResolution ); if (!isFinite(sourceResolution) || sourceResolution <= 0) { this.state = TileState_default.EMPTY; return; } const errorThresholdInPixels = errorThreshold !== void 0 ? errorThreshold : ERROR_THRESHOLD; this.triangulation_ = new Triangulation_default( sourceProj, targetProj, limitedTargetExtent, maxSourceExtent, sourceResolution * errorThresholdInPixels, targetResolution ); if (this.triangulation_.getTriangles().length === 0) { this.state = TileState_default.EMPTY; return; } this.sourceZ_ = sourceTileGrid.getZForResolution(sourceResolution); let sourceExtent = this.triangulation_.calculateSourceExtent(); if (maxSourceExtent) { if (sourceProj.canWrapX()) { sourceExtent[1] = clamp( sourceExtent[1], maxSourceExtent[1], maxSourceExtent[3] ); sourceExtent[3] = clamp( sourceExtent[3], maxSourceExtent[1], maxSourceExtent[3] ); } else { sourceExtent = getIntersection(sourceExtent, maxSourceExtent); } } if (!getArea(sourceExtent)) { this.state = TileState_default.EMPTY; } else { let worldWidth = 0; let worldsAway = 0; if (sourceProj.canWrapX()) { worldWidth = getWidth(sourceProjExtent); worldsAway = Math.floor( (sourceExtent[0] - sourceProjExtent[0]) / worldWidth ); } const sourceExtents = wrapAndSliceX( sourceExtent.slice(), sourceProj, true ); sourceExtents.forEach((extent) => { const sourceRange = sourceTileGrid.getTileRangeForExtentAndZ( extent, this.sourceZ_ ); for (let srcX = sourceRange.minX; srcX <= sourceRange.maxX; srcX++) { for (let srcY = sourceRange.minY; srcY <= sourceRange.maxY; srcY++) { const tile = getTileFunction(this.sourceZ_, srcX, srcY, pixelRatio); if (tile) { const offset = worldsAway * worldWidth; this.sourceTiles_.push({ tile, offset }); } } } ++worldsAway; }); if (this.sourceTiles_.length === 0) { this.state = TileState_default.EMPTY; } } } /** * Get the HTML Canvas element for this tile. * @return {HTMLCanvasElement} Canvas. */ getImage() { return this.canvas_; } /** * @private */ reproject_() { const sources = []; this.sourceTiles_.forEach((source) => { var _a; const tile = source.tile; if (tile && tile.getState() == TileState_default.LOADED) { const extent = this.sourceTileGrid_.getTileCoordExtent(tile.tileCoord); extent[0] += source.offset; extent[2] += source.offset; const clipExtent = (_a = this.clipExtent_) == null ? void 0 : _a.slice(); if (clipExtent) { clipExtent[0] += source.offset; clipExtent[2] += source.offset; } sources.push({ extent, clipExtent, image: tile.getImage() }); } }); this.sourceTiles_.length = 0; if (sources.length === 0) { this.state = TileState_default.ERROR; } else { const z = this.wrappedTileCoord_[0]; const size = this.targetTileGrid_.getTileSize(z); const width = typeof size === "number" ? size : size[0]; const height = typeof size === "number" ? size : size[1]; const targetResolution = this.targetTileGrid_.getResolution(z); const sourceResolution = this.sourceTileGrid_.getResolution( this.sourceZ_ ); const targetExtent = this.targetTileGrid_.getTileCoordExtent( this.wrappedTileCoord_ ); this.canvas_ = render( width, height, this.pixelRatio_, sourceResolution, this.sourceTileGrid_.getExtent(), targetResolution, targetExtent, this.triangulation_, sources, this.gutter_, this.renderEdges_, this.interpolate ); this.state = TileState_default.LOADED; } this.changed(); } /** * Load not yet loaded URI. * @override */ load() { if (this.state == TileState_default.IDLE) { this.state = TileState_default.LOADING; this.changed(); let leftToLoad = 0; this.sourcesListenerKeys_ = []; this.sourceTiles_.forEach(({ tile }) => { const state = tile.getState(); if (state == TileState_default.IDLE || state == TileState_default.LOADING) { leftToLoad++; const sourceListenKey = listen(tile, EventType_default.CHANGE, (e) => { const state2 = tile.getState(); if (state2 == TileState_default.LOADED || state2 == TileState_default.ERROR || state2 == TileState_default.EMPTY) { unlistenByKey(sourceListenKey); leftToLoad--; if (leftToLoad === 0) { this.unlistenSources_(); this.reproject_(); } } }); this.sourcesListenerKeys_.push(sourceListenKey); } }); if (leftToLoad === 0) { setTimeout(this.reproject_.bind(this), 0); } else { this.sourceTiles_.forEach(function({ tile }, i, arr) { const state = tile.getState(); if (state == TileState_default.IDLE) { tile.load(); } }); } } } /** * @private */ unlistenSources_() { this.sourcesListenerKeys_.forEach(unlistenByKey); this.sourcesListenerKeys_ = null; } /** * Remove from the cache due to expiry * @override */ release() { if (this.canvas_) { releaseCanvas(this.canvas_.getContext("2d")); canvasPool.push(this.canvas_); this.canvas_ = null; } super.release(); } }; var Tile_default2 = ReprojTile; export { Tile_default2 as Tile_default }; //# sourceMappingURL=chunk-QL7JR4NF.js.map