气象环境,下雨下雪

This commit is contained in:
liaoboping 2025-09-21 12:12:38 +08:00
parent 7e05491c5f
commit d89c6d9385
6 changed files with 252 additions and 0 deletions

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@ -2,6 +2,9 @@ import * as Cesium from 'cesium'
import CesiumNavigation from 'cesium-navigation-es6'
import 'cesium/Build/Cesium/Widgets/widgets.css'
import RainEffect from './rain'
import SnowEffect from './snow'
const getCatesian3FromPX = (viewer, px) => {
const picks = viewer.scene.drillPick(px)
viewer.scene.render()
@ -361,4 +364,43 @@ export default class MyCesium {
this.initPlotMoving(targetPlot, coordinates)
}
}
/**
* @type {RainEffect}
*/
rainEffect = null
// 增加下雨特效
addRain() {
this.cancelPreviousOperation()
this.removeRain()
this.rainEffect = new RainEffect(this.viewer, {
tiltAngle: -0.2, //倾斜角度
rainSize: 1.0, // 雨大小
rainSpeed: 200.0, // 雨速
})
this.rainEffect.show(true)
}
removeRain() {
this.rainEffect && this.rainEffect.destroy()
this.rainEffect = null
}
/**
* @type {SnowEffect}
*/
snowEffect = null
// 增加下雪特效
addSnow() {
this.cancelPreviousOperation()
this.removeSnow()
this.snowEffect = new SnowEffect(this.viewer, {
snowSize: 0.02, // 雪大小
snowSpeed: 60.0, // 雪速
})
this.snowEffect.show(true)
}
removeSnow() {
this.snowEffect && this.snowEffect.destroy()
this.snowEffect = null
}
}

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@ -0,0 +1,84 @@
/*
* @Descripttion: 雨粒子效果
* @Author: 笙痞
* @Date: 2023-01-04 15:01:03
* @LastEditors: 笙痞77
* @LastEditTime: 2023-05-19 09:54:15
*/
import * as Cesium from 'cesium'
class RainEffect {
constructor(viewer, options) {
if (!viewer) throw new Error('no viewer object!')
options = options || {}
//倾斜角度,负数向右,正数向左
this.tiltAngle = Cesium.defaultValue(options.tiltAngle, -0.6)
this.rainSize = Cesium.defaultValue(options.rainSize, 0.3)
this.rainSpeed = Cesium.defaultValue(options.rainSpeed, 120.0)
this.viewer = viewer
this.init()
}
init() {
this.rainStage = new Cesium.PostProcessStage({
name: 'czm_rain',
fragmentShader: this.rain(),
uniforms: {
tiltAngle: () => {
return this.tiltAngle
},
rainSize: () => {
return this.rainSize
},
rainSpeed: () => {
return this.rainSpeed
},
},
})
this.viewer.scene.postProcessStages.add(this.rainStage)
}
destroy() {
if (!this.viewer || !this.rainStage) return
this.viewer.scene.postProcessStages.remove(this.rainStage)
const isDestroyed = this.rainStage.isDestroyed()
// 先检查是否被销毁过如果已经被销毁过再调用destroy会报错
if (!isDestroyed) {
this.rainStage.destroy()
}
delete this.tiltAngle
delete this.rainSize
delete this.rainSpeed
}
show(visible) {
this.rainStage.enabled = visible
}
rain() {
return 'uniform sampler2D colorTexture;\n\
varying vec2 v_textureCoordinates;\n\
uniform float tiltAngle;\n\
uniform float rainSize;\n\
uniform float rainSpeed;\n\
float hash(float x) {\n\
return fract(sin(x * 133.3) * 13.13);\n\
}\n\
void main(void) {\n\
float time = czm_frameNumber / rainSpeed;\n\
vec2 uv = (gl_FragCoord.xy - czm_viewport.xy) / czm_viewport.zw;\n\
vec3 c = vec3(.6, .7, .8);\n\
float a = tiltAngle;\n\
float si = sin(a), co = cos(a);\n\
uv *= mat2(co, -si, si, co);\n\
uv *= length(uv + vec2(0, 4.9)) * rainSize + 1.;\n\
float v = 1. - sin(hash(floor(uv.x * 100.)) * 2.);\n\
float b = clamp(abs(sin(20. * time * v + uv.y * (5. / (2. + v)))) - .95, 0., 1.) * 20.;\n\
c *= v * b;\n\
gl_FragColor = mix(texture2D(colorTexture, v_textureCoordinates), vec4(c, 1), .5);\n\
}\n\
'
}
}
export default RainEffect

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@ -0,0 +1,84 @@
/*
* @Descripttion: 雪花粒子类
* @Author: 笙痞
* @Date: 2023-01-04 14:01:07
* @LastEditors: 笙痞77
* @LastEditTime: 2023-05-19 09:52:52
*/
import * as Cesium from 'cesium'
class SnowEffect {
constructor(viewer, options) {
if (!viewer) throw new Error('no viewer object!')
options = options || {}
this.snowSize = Cesium.defaultValue(options.snowSize, 0.02) // ❄大小最好小于0.02
this.snowSpeed = Cesium.defaultValue(options.snowSpeed, 60.0) // 速度
this.viewer = viewer
this.init()
}
init() {
this.snowStage = new Cesium.PostProcessStage({
name: 'czm_snow',
fragmentShader: this.snow(),
uniforms: {
snowSize: () => {
return this.snowSize
},
snowSpeed: () => {
return this.snowSpeed
},
},
})
this.viewer.scene.postProcessStages.add(this.snowStage)
}
destroy() {
if (!this.viewer || !this.snowStage) return
this.viewer.scene.postProcessStages.remove(this.snowStage)
const isDestroyed = this.snowStage.isDestroyed()
// 先检查是否被销毁过如果已经被销毁过再调用destroy会报错
if (!isDestroyed) {
this.snowStage.destroy()
}
delete this.snowSize
delete this.snowSpeed
}
show(visible) {
this.snowStage.enabled = visible
}
snow() {
return 'uniform sampler2D colorTexture;\n\
varying vec2 v_textureCoordinates;\n\
uniform float snowSpeed;\n\
uniform float snowSize;\n\
float snow(vec2 uv,float scale)\n\
{\n\
float time=czm_frameNumber/snowSpeed;\n\
float w=smoothstep(1.,0.,-uv.y*(scale/10.));if(w<.1)return 0.;\n\
uv+=time/scale;uv.y+=time*2./scale;uv.x+=sin(uv.y+time*.5)/scale;\n\
uv*=scale;vec2 s=floor(uv),f=fract(uv),p;float k=3.,d;\n\
p=.5+.35*sin(11.*fract(sin((s+p+scale)*mat2(7,3,6,5))*5.))-f;d=length(p);k=min(d,k);\n\
k=smoothstep(0.,k,sin(f.x+f.y)*snowSize);\n\
return k*w;\n\
}\n\
void main(void){\n\
vec2 resolution=czm_viewport.zw;\n\
vec2 uv=(gl_FragCoord.xy*2.-resolution.xy)/min(resolution.x,resolution.y);\n\
vec3 finalColor=vec3(0);\n\
float c=0.;\n\
c+=snow(uv,30.)*.0;\n\
c+=snow(uv,20.)*.0;\n\
c+=snow(uv,15.)*.0;\n\
c+=snow(uv,10.);\n\
c+=snow(uv,8.);\n\
c+=snow(uv,6.);\n\
c+=snow(uv,5.);\n\
finalColor=(vec3(c));\n\
gl_FragColor=mix(texture2D(colorTexture,v_textureCoordinates),vec4(finalColor,1),.5);\n\
}\n\
'
}
}
export default SnowEffect

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@ -128,6 +128,18 @@ export default {
this.roomInfo.remainTime = response.data.remain_time
this.roomInfo.duringTime = response.data.during_time
break
case 'start_rain':
this.cesium.addRain()
break
case 'stop_rain':
this.cesium.removeRain()
break
case 'start_snow':
this.cesium.addSnow()
break
case 'stop_snow':
this.cesium.removeSnow()
break
case 'path_init':
this.cesium.drawRouteByCoordinates(
response.data.points,
@ -163,6 +175,8 @@ export default {
this.ws.send({ cmdType: 'get_init_path' })
//
this.ws.send({ cmdType: 'get_room_info' })
//
this.ws.send({ cmdType: 'get_weather' })
},
closeWebsocket() {
this.ws && this.ws.close()

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@ -322,6 +322,18 @@ export default {
this.roomInfo.remainTime = response.data.remain_time
this.roomInfo.duringTime = response.data.during_time
break
case 'start_rain':
this.cesium.addRain()
break
case 'stop_rain':
this.cesium.removeRain()
break
case 'start_snow':
this.cesium.addSnow()
break
case 'stop_snow':
this.cesium.removeSnow()
break
case 'path_init':
this.cesium.drawRouteByCoordinates(
response.data.points,
@ -357,6 +369,8 @@ export default {
this.ws.send({ cmdType: 'get_init_path' })
//
this.ws.send({ cmdType: 'get_room_info' })
//
this.ws.send({ cmdType: 'get_weather' })
},
closeWebsocket() {
this.ws && this.ws.close()

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@ -290,6 +290,18 @@ export default {
this.roomInfo.remainTime = response.data.remain_time
this.roomInfo.duringTime = response.data.during_time
break
case 'start_rain':
this.cesium.addRain()
break
case 'stop_rain':
this.cesium.removeRain()
break
case 'start_snow':
this.cesium.addSnow()
break
case 'stop_snow':
this.cesium.removeSnow()
break
case 'path_init':
this.cesium.drawRouteByCoordinates(
response.data.points,
@ -325,6 +337,8 @@ export default {
this.ws.send({ cmdType: 'get_init_path' })
//
this.ws.send({ cmdType: 'get_room_info' })
//
this.ws.send({ cmdType: 'get_weather' })
},
closeWebsocket() {
this.ws && this.ws.close()