NuclearDispersionSystem/ant-design-vue-jeecg/node_modules/@antv/gl-matrix
2023-09-14 14:47:11 +08:00
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docs 111 2023-09-14 14:47:11 +08:00
jsdoc-template 111 2023-09-14 14:47:11 +08:00
lib 111 2023-09-14 14:47:11 +08:00
spec 111 2023-09-14 14:47:11 +08:00
src 111 2023-09-14 14:47:11 +08:00
utils 111 2023-09-14 14:47:11 +08:00
.travis.yml 111 2023-09-14 14:47:11 +08:00
bower.json 111 2023-09-14 14:47:11 +08:00
BUILDING.md 111 2023-09-14 14:47:11 +08:00
CNAME 111 2023-09-14 14:47:11 +08:00
index.html 111 2023-09-14 14:47:11 +08:00
jsdoc.config.json 111 2023-09-14 14:47:11 +08:00
LICENSE.md 111 2023-09-14 14:47:11 +08:00
package.json 111 2023-09-14 14:47:11 +08:00
README.md 111 2023-09-14 14:47:11 +08:00
TESTING.md 111 2023-09-14 14:47:11 +08:00
VERSION 111 2023-09-14 14:47:11 +08:00

glMatrix

Build Status

Javascript has evolved into a language capable of handling realtime 3D graphics, via WebGL, and computationally intensive tasks such as physics simulations. These types of applications demand high performance vector and matrix math, which is something that Javascript doesn't provide by default. glMatrix to the rescue!

glMatrix is designed to perform vector and matrix operations stupidly fast! By hand-tuning each function for maximum performance and encouraging efficient usage patterns through API conventions, glMatrix will help you get the most out of your browsers Javascript engine.

Learn More

For documentation and news, visit the glMatrix Homepage

For a tutorial, see the "introducing glMatrix" section of Introduction to Computer Graphics by David J. Eck

Contributing Guidelines

Contributions are welcome!

Please provide unit tests for new functionality. (See TESTING.md for details) When adding new functionality, please add some reasons that explain why and when the functionality is useful.

Also, avoid commiting rebuilt docs and files in the dist folder., to prevent merge conflicts.

Building

See BUILDING.md