NuclearDispersionSystem/ant-design-vue-jeecg/node_modules/qiankun/es/sandbox/index.js
2023-09-14 14:47:11 +08:00

122 lines
5.4 KiB
Java
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

import _toConsumableArray from "@babel/runtime/helpers/esm/toConsumableArray";
import _regeneratorRuntime from "@babel/runtime/regenerator";
import { __awaiter } from "tslib";
import LegacySandbox from './legacy/sandbox';
import { patchAtBootstrapping, patchAtMounting } from './patchers';
import ProxySandbox from './proxySandbox';
import SnapshotSandbox from './snapshotSandbox';
export { getCurrentRunningApp } from './common';
export { css } from './patchers';
/**
* 生成应用运行时沙箱
*
* 沙箱分两个类型:
* 1. app 环境沙箱
* app 环境沙箱是指应用初始化过之后,应用会在什么样的上下文环境运行。每个应用的环境沙箱只会初始化一次,因为子应用只会触发一次 bootstrap 。
* 子应用在切换时,实际上切换的是 app 环境沙箱。
* 2. render 沙箱
* 子应用在 app mount 开始前生成好的的沙箱。每次子应用切换过后render 沙箱都会重现初始化。
*
* 这么设计的目的是为了保证每个子应用切换回来之后,还能运行在应用 bootstrap 之后的环境下。
*
* @param appName
* @param elementGetter
* @param scopedCSS
* @param useLooseSandbox
* @param excludeAssetFilter
* @param globalContext
*/
export function createSandboxContainer(appName, elementGetter, scopedCSS, useLooseSandbox, excludeAssetFilter, globalContext) {
var sandbox;
if (window.Proxy) {
sandbox = useLooseSandbox ? new LegacySandbox(appName, globalContext) : new ProxySandbox(appName, globalContext);
} else {
sandbox = new SnapshotSandbox(appName);
} // some side effect could be be invoked while bootstrapping, such as dynamic stylesheet injection with style-loader, especially during the development phase
var bootstrappingFreers = patchAtBootstrapping(appName, elementGetter, sandbox, scopedCSS, excludeAssetFilter); // mounting freers are one-off and should be re-init at every mounting time
var mountingFreers = [];
var sideEffectsRebuilders = [];
return {
instance: sandbox,
/**
* 沙箱被 mount
* 可能是从 bootstrap 状态进入的 mount
* 也可能是从 unmount 之后再次唤醒进入 mount
*/
mount: function mount() {
return __awaiter(this, void 0, void 0, /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
var sideEffectsRebuildersAtBootstrapping, sideEffectsRebuildersAtMounting;
return _regeneratorRuntime.wrap(function _callee$(_context) {
while (1) {
switch (_context.prev = _context.next) {
case 0:
/* ------------------------------------------ 因为有上下文依赖window以下代码执行顺序不能变 ------------------------------------------ */
/* ------------------------------------------ 1. 启动/恢复 沙箱------------------------------------------ */
sandbox.active();
sideEffectsRebuildersAtBootstrapping = sideEffectsRebuilders.slice(0, bootstrappingFreers.length);
sideEffectsRebuildersAtMounting = sideEffectsRebuilders.slice(bootstrappingFreers.length); // must rebuild the side effects which added at bootstrapping firstly to recovery to nature state
if (sideEffectsRebuildersAtBootstrapping.length) {
sideEffectsRebuildersAtBootstrapping.forEach(function (rebuild) {
return rebuild();
});
}
/* ------------------------------------------ 2. 开启全局变量补丁 ------------------------------------------*/
// render 沙箱启动时开始劫持各类全局监听,尽量不要在应用初始化阶段有 事件监听/定时器 等副作用
mountingFreers = patchAtMounting(appName, elementGetter, sandbox, scopedCSS, excludeAssetFilter);
/* ------------------------------------------ 3. 重置一些初始化时的副作用 ------------------------------------------*/
// 存在 rebuilder 则表明有些副作用需要重建
if (sideEffectsRebuildersAtMounting.length) {
sideEffectsRebuildersAtMounting.forEach(function (rebuild) {
return rebuild();
});
} // clean up rebuilders
sideEffectsRebuilders = [];
case 7:
case "end":
return _context.stop();
}
}
}, _callee);
}));
},
/**
* 恢复 global 状态,使其能回到应用加载之前的状态
*/
unmount: function unmount() {
return __awaiter(this, void 0, void 0, /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
return _regeneratorRuntime.wrap(function _callee2$(_context2) {
while (1) {
switch (_context2.prev = _context2.next) {
case 0:
// record the rebuilders of window side effects (event listeners or timers)
// note that the frees of mounting phase are one-off as it will be re-init at next mounting
sideEffectsRebuilders = [].concat(_toConsumableArray(bootstrappingFreers), _toConsumableArray(mountingFreers)).map(function (free) {
return free();
});
sandbox.inactive();
case 2:
case "end":
return _context2.stop();
}
}
}, _callee2);
}));
}
};
}