258 lines
10 KiB
Java
258 lines
10 KiB
Java
import { __extends } from "tslib";
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import { Controller } from './base';
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var PRESS_DELAY = 250;
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// 计算滑动的方向
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var calcDirection = function (start, end) {
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var xDistance = end.x - start.x;
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var yDistance = end.y - start.y;
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// x 的距离大于y 说明是横向,否则就是纵向
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if (Math.abs(xDistance) > Math.abs(yDistance)) {
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return xDistance > 0 ? 'right' : 'left';
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}
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return yDistance > 0 ? 'down' : 'up';
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};
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// 计算2点之间的距离
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var calcDistance = function (point1, point2) {
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var xDistance = Math.abs(point2.x - point1.x);
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var yDistance = Math.abs(point2.y - point1.y);
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return Math.sqrt(xDistance * xDistance + yDistance * yDistance);
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};
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var getCenter = function (point1, point2) {
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var x = (point1.x + point2.x) / 2;
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var y = (point1.y + point2.y) / 2;
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return { x: x, y: y };
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};
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var convertPoints = function (touches, canvas) {
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if (!touches) {
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return;
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}
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var points = [];
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var len = touches.length;
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for (var i = 0; i < len; i++) {
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var touch = touches[i];
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// x, y: 相对canvas原点的位置,clientX, clientY 相对于可视窗口的位置
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var clientX = touch.clientX, clientY = touch.clientY;
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var point = canvas.getPointByClient(clientX, clientY);
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points.push(point);
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}
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return points;
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};
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var GestureController = /** @class */ (function (_super) {
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__extends(GestureController, _super);
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function GestureController(view) {
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var _this = _super.call(this, view) || this;
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_this.processEvent = {};
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_this.touchStart = function (ev) {
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var points = convertPoints(ev.originalEvent.touches, _this.canvas);
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if (!points) {
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return;
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}
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ev.points = points;
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// 防止上次的内容没有清理掉,重新reset下
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_this.reset();
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// 记录touch start 的时间
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_this.startTime = Date.now();
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// 记录touch start 的点
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_this.startPoints = points;
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if (points.length > 1) {
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_this.startDistance = calcDistance(points[0], points[1]);
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_this.center = getCenter(points[0], points[1]);
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}
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else {
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// 如果touchstart后停顿250ms, 则也触发press事件
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_this.pressTimeout = setTimeout(function () {
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// 这里固定触发press事件
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var eventType = 'press';
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ev.direction = 'none';
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_this.emitStart(eventType, ev);
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_this.emitEvent(eventType, ev);
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_this.eventType = eventType;
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}, PRESS_DELAY);
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}
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};
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_this.touchMove = function (ev) {
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var points = convertPoints(ev.originalEvent.touches, _this.canvas);
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if (!points) {
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return;
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}
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_this.clearPressTimeout();
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ev.points = points;
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var startPoints = _this.startPoints;
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if (!startPoints) {
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return;
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}
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// 多指触控
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if (points.length > 1) {
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// touchstart的距离
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var startDistance = _this.startDistance;
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var currentDistance = calcDistance(points[0], points[1]);
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ev.zoom = currentDistance / startDistance;
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ev.center = _this.center;
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// 触发缩放事件
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_this.emitStart('pinch', ev);
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_this.emitEvent('pinch', ev);
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}
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else {
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var deltaX = points[0].x - startPoints[0].x;
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var deltaY = points[0].y - startPoints[0].y;
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var direction = _this.direction || calcDirection(startPoints[0], points[0]);
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_this.direction = direction;
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// 获取press或者pan的事件类型
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// press 按住滑动, pan表示平移
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// 如果start后立刻move,则触发pan, 如果有停顿,则触发press
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var eventType = _this.getEventType(points);
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ev.direction = direction;
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ev.deltaX = deltaX;
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ev.deltaY = deltaY;
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_this.emitStart(eventType, ev);
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_this.emitEvent(eventType, ev);
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// 记录最后2次move的时间和坐标,为了给swipe事件用
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var prevMoveTime = _this.lastMoveTime;
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var now = Date.now();
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// 最后2次的时间间隔一定要大于0,否则swipe没发计算
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if (now - prevMoveTime > 0) {
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_this.prevMoveTime = prevMoveTime;
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_this.prevMovePoints = _this.lastMovePoints;
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_this.lastMoveTime = now;
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_this.lastMovePoints = points;
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}
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}
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};
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_this.touchEnd = function (ev) {
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_this.emitEnd(ev);
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// swipe事件处理, 在touchend之后触发
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var lastMoveTime = _this.lastMoveTime;
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var now = Date.now();
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// 做这个判断是为了最后一次touchmove后到end前,还有一个停顿的过程
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// 100 是拍的一个值,理论这个值会很短,一般不卡顿的话在10ms以内
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if (now - lastMoveTime < 100) {
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var prevMoveTime = _this.prevMoveTime || _this.startTime;
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var intervalTime = lastMoveTime - prevMoveTime;
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// 时间间隔一定要大于0, 否则计算没意义
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if (intervalTime > 0) {
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var prevMovePoints = _this.prevMovePoints || _this.startPoints;
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var lastMovePoints = _this.lastMovePoints;
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// move速率
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var velocity = calcDistance(prevMovePoints[0], lastMovePoints[0]) / intervalTime;
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// 0.3 是参考hammerjs的设置
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if (velocity > 0.3) {
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ev.velocity = velocity;
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ev.direction = calcDirection(prevMovePoints[0], lastMovePoints[0]);
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_this.emitEvent('swipe', ev);
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}
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}
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}
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_this.reset();
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var touches = ev.touches;
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// 当多指只释放了1指时也会触发end, 这时重新触发一次start
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if (touches && touches.length > 0) {
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_this.touchStart(ev);
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}
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};
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_this.canvas = view.getCanvas();
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_this.delegateEvent();
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// 用来记录当前触发的事件
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_this.processEvent = {};
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return _this;
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}
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Object.defineProperty(GestureController.prototype, "name", {
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get: function () {
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return 'gesture';
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},
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enumerable: false,
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configurable: true
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});
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GestureController.prototype.init = function () { };
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GestureController.prototype.render = function () { };
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GestureController.prototype.layout = function () { };
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GestureController.prototype.update = function () { };
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GestureController.prototype.destroy = function () {
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this.reset();
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this.offEvent();
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this.processEvent = null;
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};
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GestureController.prototype.delegateEvent = function () {
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// 代理这几个事件
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this.canvas.on('touchstart', this.touchStart);
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this.canvas.on('touchmove', this.touchMove);
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this.canvas.on('touchend', this.touchEnd);
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};
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GestureController.prototype.offEvent = function () {
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this.canvas.off('touchstart', this.touchStart);
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this.canvas.off('touchmove', this.touchMove);
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this.canvas.off('touchend', this.touchEnd);
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};
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GestureController.prototype.emitEvent = function (type, ev) {
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var view = this.view;
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view.emit(type, ev);
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};
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// 触发start事件
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GestureController.prototype.emitStart = function (type, ev) {
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if (this.isProcess(type)) {
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return;
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}
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this.enable(type);
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this.emitEvent(type + "start", ev);
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};
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// 触发end事件
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GestureController.prototype.emitEnd = function (ev) {
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var _this = this;
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var processEvent = this.processEvent;
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Object.keys(processEvent).forEach(function (type) {
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_this.emitEvent(type + "end", ev);
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delete processEvent[type];
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});
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};
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GestureController.prototype.enable = function (eventType) {
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this.processEvent[eventType] = true;
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};
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// 是否进行中的事件
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GestureController.prototype.isProcess = function (eventType) {
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return this.processEvent[eventType];
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};
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GestureController.prototype.reset = function () {
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this.clearPressTimeout();
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this.startTime = 0;
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this.startPoints = null;
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this.startDistance = 0;
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this.direction = null;
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this.eventType = null;
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this.prevMoveTime = 0;
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this.prevMovePoints = null;
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this.lastMoveTime = 0;
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this.lastMovePoints = null;
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};
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GestureController.prototype.clearPressTimeout = function () {
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if (this.pressTimeout) {
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clearTimeout(this.pressTimeout);
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this.pressTimeout = 0;
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}
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};
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GestureController.prototype.getEventType = function (points) {
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var _a = this, eventType = _a.eventType, view = _a.view, startTime = _a.startTime, startPoints = _a.startPoints;
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if (eventType) {
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return eventType;
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}
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var type;
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var panEventListeners = view.getEvents().pan;
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// 如果 view 上没有 pan 事件的监听,默认都是 press
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if (!panEventListeners || !panEventListeners.length) {
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type = 'press';
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}
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else {
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// 如果有pan事件的处理,press则需要停顿250ms, 且移动距离小于10
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var now = Date.now();
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if (now - startTime > PRESS_DELAY && calcDistance(startPoints[0], points[0]) < 10) {
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type = 'press';
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}
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else {
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type = 'pan';
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}
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}
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this.eventType = type;
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return type;
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};
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return GestureController;
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}(Controller));
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export default GestureController;
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//# sourceMappingURL=gesture.js.map |