var Greedy = /*#__PURE__*/function () { function Greedy() { this.bitmap = []; } var _proto = Greedy.prototype; _proto.hasGap = function hasGap(bbox) { var hasGap = true; var bitmap = this.bitmap; var minX = Math.floor(bbox.minX); var maxX = Math.ceil(bbox.maxX); var minY = Math.floor(bbox.minY); var maxY = Math.ceil(bbox.maxY) - 1; for (var i = minX; i < maxX; i++) { if (!bitmap[i]) { bitmap[i] = []; continue; } if (i === minX || i === maxX - 1) { for (var j = minY; j <= maxY; j++) { if (bitmap[i][j]) { hasGap = false; break; } } } else { if (bitmap[i][minY] || bitmap[i][maxY]) { hasGap = false; break; } } } return hasGap; }; _proto.fillGap = function fillGap(bbox) { var bitmap = this.bitmap; var minX = Math.floor(bbox.minX); var maxX = Math.ceil(bbox.maxX) - 1; var minY = Math.floor(bbox.minY); var maxY = Math.ceil(bbox.maxY) - 1; for (var i = minX; i <= maxX; i++) { for (var j = minY; j < maxY; j += 8) { if (!bitmap[i]) { bitmap[i] = []; } bitmap[i][j] = true; } bitmap[i][maxY] = true; } for (var _i = minY; _i <= maxY; _i++) { bitmap[minX][_i] = true; bitmap[maxX][_i] = true; } }; return Greedy; }(); module.exports = Greedy;