NuclearDispersionSystem/ant-design-vue-jeecg/node_modules/@antv/gl-matrix/docs/common.js.html

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<h1 class="page-title">Source: common.js</h1>
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<pre class="prettyprint source linenums"><code>/**
* Common utilities
* @module glMatrix
*/
// Configuration Constants
export const EPSILON = 0.000001;
export let ARRAY_TYPE = (typeof Float32Array !== 'undefined') ? Float32Array : Array;
export const RANDOM = Math.random;
/**
* Sets the type of array used when creating new vectors and matrices
*
* @param {Type} type Array type, such as Float32Array or Array
*/
export function setMatrixArrayType(type) {
ARRAY_TYPE = type;
}
const degree = Math.PI / 180;
/**
* Convert Degree To Radian
*
* @param {Number} a Angle in Degrees
*/
export function toRadian(a) {
return a * degree;
}
/**
* Tests whether or not the arguments have approximately the same value, within an absolute
* or relative tolerance of glMatrix.EPSILON (an absolute tolerance is used for values less
* than or equal to 1.0, and a relative tolerance is used for larger values)
*
* @param {Number} a The first number to test.
* @param {Number} b The second number to test.
* @returns {Boolean} True if the numbers are approximately equal, false otherwise.
*/
export function equals(a, b) {
return Math.abs(a - b) &lt;= EPSILON*Math.max(1.0, Math.abs(a), Math.abs(b));
}
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<h2><a href="index.html">Home</a></h2><h3>Modules</h3><ul><li><a href="module-glMatrix.html">glMatrix</a></li><li><a href="module-mat2.html">mat2</a></li><li><a href="module-mat2d.html">mat2d</a></li><li><a href="module-mat3.html">mat3</a></li><li><a href="module-mat4.html">mat4</a></li><li><a href="module-quat.html">quat</a></li><li><a href="module-quat2.html">quat2</a></li><li><a href="module-vec2.html">vec2</a></li><li><a href="module-vec3.html">vec3</a></li><li><a href="module-vec4.html">vec4</a></li></ul>
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